To import an object into the TwinOne software I start by clicking on the library icon at the top right.
In the 3D models category we have the asset tab which contains some preloaded assets.
In the MY Asset tab, we find the Add 3D models icon instead.
Let’s select our FBX model to import.
The timing of import mainly depends on the polygonal density of our asset.
In most cases, it only takes a few seconds.
Once our model has been imported, we will find it in the MY Asset Tab.
We can then drag it onto the scene.
We can use the gizmo functions to control the position, the rotation and the scale. We can also use the gizmo shortcuts: 1, 2 and 3.
In the composition menu of the scene panel we are able to make more precise corrections to our assets position.
At the bottom of the panel we will find the “3D options” menu, with the coordinates of position, rotation and scale.
It is possible to rotate the object even by pressing the middle mouse button.
To import an asset into TwinOne SEE do I need to edit it in any specific way?
To get into TwinOne you don’t need to modify your assets. Generally any asset, modeled according to traditional 3D world rules, will work correctly.
To resolve any doubts here is a quick list of the main things to check: