Get TwinOne!

Version 2023.0.5

OS: Windows 10 64bit
Latest version: 2023.0.5-L | Date: 10/03/2023
File name: TwinOne_Setup_2023.0.5-L.exe
File size: 1,569,534,784 bytes (1496 MiB)
SHA256: 493cc49968e368806c23ebacc9a b0a6ffc7f1749c4e5776568fdfe02a92e56a4


Hardware requirements


OS: Windows 10 64bit
CPU: Intel/AMD quad-core 2.5ghz
RAM: 8gb
GPU: discrete video card at least 4gb of video memory


OS: Windows 10 64bit
CPU: Intel/AMD quad-core 3.4 ghz
RAM: 8gb
GPU: at least geforce RTX 2060


OS: Windows 10 64bit
CPU: Intel/AMD octa-core 4.5 ghz
RAM: 16 gb
GPU: at least geforce RTX 3070

Installation Guide

TwinOne Change Log

  • Improvements in the implementation of Sentry.io
  • New features for .glb export
    • Option to embed the different textures individually 
    • Option to rename the file before export (no more file overwriting)
  • The material editor module responds correctly to the UI when a texture is deleted 
  • Thumbnails in the collection module are displayed properly when a 3d import asset is deleted or another project is opened 
  • Fixed the save project and create new project messages when, during an active session, you attempt to load another project 
  • You can now rename imported 3D assets

• Added Sentry.io implementation to the system

  • Overall performance improvement
  • Backend improvement
  • We changed the default directory of projects. Now the folder is created in […\Documents\TwinOne_Projects]
    • You can rename the old folder 
    • Or you can copy and paste your projects into the new folder
  • Added “help” voice inside the “file” menu
  • Fixed a issue where the color wheel would get stuck in the corner of the screen
  • Fixed an issue where the main camera gets stuck after a 360 render
  • Installer cleanup
  • EXPERIMENTAL: Added option of exporting files in .glb format
    • Texture resolution: 4K
    • Texture exported: Base Color
  • Fixed an error where when importing a 3d model it would show up unnamed and when deleting it would not erase the file to disk
  • Fixed an error where beta materials were not being saved correctly in the collection
  • Fixed the user interface when exporting photos and videos
  • Fixed incorrect loading of HDRI during export phase and its correct visualization in 3d viewport
  • Fixed an issue where the 3d viewport was loading in 16:9 by default and not following the aspect ratio of the user’s monitor
  • Complete revamp of the application installer
    • Self installation of all necessary additional components
    • Added ability to launch the app without Ray Tracing functionality for low-end pc’s
  • Improved light quality and performance
  • Fixed an issue where the first save was not writing the file to disk correctly
  • Fixed an issue where prerequisite components were not being installed correctly during a clean installation
  • Fixed UI text alignment in “grid” menu
  • Add new HDRIs
  • Migration form Unreal Engine 4 to Unreal Engine 5
  • Added “save camera” functionality in the composition menu
  • Application now launches in window mode and not in borderless mode after feedback from some users
  • Reworked the “Plane scale X” and “Plane scale Y” sliders in the scene and environment menu after feedback from some users
  • Added a link to video tutorials in the login menu
  • Visual update to “MyProfile” page
  • Minor bug fixing and performance improvements

If you have any questions or feedback feel free to get in touch with us: support@twinone.eu